*BEHOLD* Designs: Fingernails

Behold!
Prim Fingernails (more exclamations warranted to emphasize the revolutionizing fashion coup of the century. please fetch yourself a cuppa while i consult the thesaurus for more superlatives...).
i couldn't write about how guu Nishi could improve her latest shoes without torturing my severely limited expertise in all things sculptie so i came up with my own nails. as i suggested to her in my blogpost, i thought the "poles" for the 3D mesh could be rotated off the front facing view axis. (the first thing in learning any new technology is the funky terminology. makes me feel all above the common plebians it does. not that i don't adore their "huh? wha? say what?" i'm not elevating myself away from you, i'm just hurting myself learning is all. not like you can't do it too. you have to abide the endless pain tho.
i really love my Candy Nails but i got to thinking their business model is failing poor ole me. when i have to buy a new set for every colour change i need i'm sure to go broke. so, after wrestling with Blender to form the damned things (oops, vestigial frustrations abound) i thought "what would i want as a consumer?" one set of nails i can tint for every outfit and occasion is what. so, there you go. EnJoy.
oh, btw, the snapshot's affects in this post are wholly inworld Windlight settings with a dash of dynamic shadows thrown in. you get what you see. 80L$ for a lifetime of pleasure. find them at these locations:
*BEHOLD* @ Choerom SIM
Marketplace

you'd think a perfectly square cube would have a square texture to map to it. i'll have to try that sometime after i get myself some pleasureable company. as it was, the Blender bake gave me that size so who am i to argue? as you can see by the cut, it looks ridiculously easy. that's after 30 or 40 tries of adding a line here, a block there, then filling everything in black. (the tests were in colour so i could distinquish just where things went.)


















